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📅 17 January 2026
👁️ 24 görüntülenme
struct node dugum {
int a;
int b;
struct node* next
}class Node {
constructor(a, b, next = null) {
this.a = a;
this.b = b;
this.next = next;
}
}class Node:
def __init__(self, a, b):
self.a = a
self.b = b
self.next = Noneclass Node {
int a;
int b;
Node next;
// Constructor to initialize the node
public Node(int a, int b) {
this.a = a;
this.b = b;
this.next = null;
}
}public class Node
{
public int A { get; set; }
public int B { get; set; }
public Node Next { get; set; }
}struct Node {
int a;
int b;
Node* next;
};type Node struct {
a int
b int
next *Node
}struct Node {
a: i32,
b: i32,
next: Option>,
} a = $a;
$this->b = $b;
$this->next = $next;
}
}
// Example usage:
// $node = new Node(1, 2);
// $node->next = new Node(3, 4);class Node
attr_accessor :a, :b, :next
def initialize(a, b, next_node = nil)
@a = a
@b = b
@next = next_node
end
endstruct Node {
var a: Int
var b: Int
var next: Node?
}data class Node(
var a: Int,
var b: Int,
var next: Node?
)interface Node {
a: number;
b: number;
next: Node | null;
}class Node {
int a;
int b;
Node? next;
Node({required this.a, required this.b, this.next});
}case class Node(a: Int, b: Int, next: Option[Node] = None)node <- list(
a = integer(),
b = integer(),
next = NULL
)package Node;
sub new {
my ($class, %args) = @_;
return bless {
a => $args{a} // 0,
b => $args{b} // 0,
next => $args{next} // undef,
}, $class;
}
1;Node = {
a = 0,
b = 0,
next = nil
}data Node = Node { a :: Int, b :: Int, next :: Maybe Node } deriving (Show)defmodule Node do
defstruct a: nil, b: nil, next: nil
end